A single mesh extracted from an IFC entity.
Readonly
Triangle indices as Uint32Array [i0, i1, i2, ...].
Uint32Array
[i0, i1, i2, ...]
Vertex positions as Float64Array [x0, y0, z0, x1, y1, z1, ...].
Float64Array
[x0, y0, z0, x1, y1, z1, ...]
Number of triangles.
Number of vertices.
A single mesh extracted from an IFC entity.