Apply a color ramp to an elevation grid, producing RGBA pixel data.
heights
Float32Array
min_z
max_z
ramp
0
1
2
3
Uint8Array of RGBA values (length = heights.length × 4).
Uint8Array
Apply a color ramp to an elevation grid, producing RGBA pixel data.
Arguments
heights:Float32Arrayof elevation values (row-major)min_z: Minimum elevation for normalizationmax_z: Maximum elevation for normalizationramp: Color ramp preset (0=Terrain,1=Heat,2=Ocean,3=Gray)Returns
Uint8Arrayof RGBA values (length = heights.length × 4).