Colorize points by height gradient.
positions
[x0, y0, z0, x1, y1, z1, ...]
min_z
max_z
low_color
[r, g, b]
high_color
Float32Array RGBA [r0, g0, b0, a0, ...] (0.0-1.0).
[r0, g0, b0, a0, ...]
Colorize points by height gradient.
Arguments
positions— Float32Array[x0, y0, z0, x1, y1, z1, ...]min_z— Minimum Z value for gradient startmax_z— Maximum Z value for gradient endlow_color— Float32Array[r, g, b](0-255) for min Zhigh_color— Float32Array[r, g, b](0-255) for max ZReturns
Float32Array RGBA
[r0, g0, b0, a0, ...](0.0-1.0).