Generate indexed geometry from positions.
Returns { positions: Float32Array, indices: Uint32Array }. For point clouds this is trivial (indices = [0, 1, 2, ...]) but the layout is standard for mesh geometry consumers.
{ positions: Float32Array, indices: Uint32Array }
Generate indexed geometry from positions.
Returns
{ positions: Float32Array, indices: Uint32Array }. For point clouds this is trivial (indices = [0, 1, 2, ...]) but the layout is standard for mesh geometry consumers.