Convert a generic indexed mesh directly to a GLB file (TRIANGLES primitive mode).
vertices
Float32Array
[x0, y0, z0, x1, y1, z1, ...]
indices
Uint32Array
[i0, i1, i2, ...]
normals
[nx0, ny0, nz0, ...]
Uint8Array containing the complete GLB binary.
Uint8Array
Optional
Convert a generic indexed mesh directly to a GLB file (TRIANGLES primitive mode).
Arguments
vertices:Float32Array[x0, y0, z0, x1, y1, z1, ...]indices:Uint32Array[i0, i1, i2, ...]normals: OptionalFloat32Array[nx0, ny0, nz0, ...]Returns
Uint8Arraycontaining the complete GLB binary.